If HLSL or GLSL are too intensive, try dropping your output resolution. You will need a fairly powerful modern video card, and the load on your video card goes up exponentially as your resolution increases. HLSL or GLSL special effects such as CRT simulation will put a very heavy load on your video card, especially at higher resolutions. To make use of this, you should have a modern Direct3D 8-capable video card with at least 16MB of video RAM. MAME will take advantage of 3D hardware for compositing artwork and scaling the games to full screen. Modern versions of MAME require more power than older versions, so if you have a less-capable PC, you may find that using an older version of MAME may get you better performance, at the cost of greatly lowered accuracy and fewer supported systems. You may not get optimal performance from such a system, but MAME should run. Of course, the minimum requirements are just that: minimal. Intel Core series CPU or equivalent, at least 2.0 GHzģ2-bit OS (Vista SP1 or later on Windows, 10.9 or later on Mac)Ī Direct3D, or OpenGL capable graphics cardĪny DirectSound capable sound card/onboard audio The official MAME binaries are compiled and designed to run on a standard Windows-based system. Over time, as computer hardware has evolved, the MAME code has evolved as well to take advantage of the greater processing power and hardware capabilities offered. MAME is written in fairly generic C/C++, and has been ported to numerous platforms. Also, both 32-bit and 64-bit are supported, but be aware 64-bit often shows significant speed increases. The current source code can be directly compiled under all the main OSes: Microsoft Windows (both with DirectX/BGFX native support or with SDL support), Linux, FreeBSD, and Mac OS X.
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